sexta-feira, 28 de outubro de 2016
Joey Carbone, Richie Zito – Project A-Ko Original Soundtrack
MAGNETIC
Joey Carbone, Richie Zito – Project A-Ko Original Soundtrack
Label:
Polystar ?– H35R-20004
Format:
CD, Album
Country:
Japan
Released:
1986
Genre:
Electronic, Stage & Screen
Style:
Techno, Synth-pop, Soundtrack
Tracklist
1 Morning Light Type A
2 Dance Away
3 Spaceship In The Dark
4 Follow Your Dream
5 Morning Light Type B
6 In Your Eyes
7 Explosion
8 Follow Your Dream [Instrumental]
9 Max 5000
10 Jealous Eyes
11 Morning Light Type C
12 Dance Away [Instrumental]
16:43 28/08/2016 DJ DUckmite
magnet:?xt=urn:btih:D1E3A74A2DA28A3526AACD061062E3801B29A7FE&dn=Joey%20Carbone%20And%20Richie%20Zito%20%e2%80%8e%e2%80%93%20%e3%83%97%e3%83%ad%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88A%e5%ad%90%20%e3%82%aa%e3%83%aa%e3%82%b8%e3%83%8a%e3%83%ab%e3%83%bb%e3%82%b5%e3%82%a6%e3%83%b3%e3%83%89%e3%83%88%e3%83%a9%e3%83%83%e3%82%af%20%3d%20Project%20A-Ko%20Original%20Soundtrack%5bPolystar%20%e2%80%8e%e2%80%93%20R28R-1004%5d&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
Joey Carbone, Richie Zito – Project A-Ko Original Soundtrack
Label:
Polystar ?– H35R-20004
Format:
CD, Album
Country:
Japan
Released:
1986
Genre:
Electronic, Stage & Screen
Style:
Techno, Synth-pop, Soundtrack
Tracklist
1 Morning Light Type A
2 Dance Away
3 Spaceship In The Dark
4 Follow Your Dream
5 Morning Light Type B
6 In Your Eyes
7 Explosion
8 Follow Your Dream [Instrumental]
9 Max 5000
10 Jealous Eyes
11 Morning Light Type C
12 Dance Away [Instrumental]
16:43 28/08/2016 DJ DUckmite
magnet:?xt=urn:btih:D1E3A74A2DA28A3526AACD061062E3801B29A7FE&dn=Joey%20Carbone%20And%20Richie%20Zito%20%e2%80%8e%e2%80%93%20%e3%83%97%e3%83%ad%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88A%e5%ad%90%20%e3%82%aa%e3%83%aa%e3%82%b8%e3%83%8a%e3%83%ab%e3%83%bb%e3%82%b5%e3%82%a6%e3%83%b3%e3%83%89%e3%83%88%e3%83%a9%e3%83%83%e3%82%af%20%3d%20Project%20A-Ko%20Original%20Soundtrack%5bPolystar%20%e2%80%8e%e2%80%93%20R28R-1004%5d&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
quarta-feira, 26 de outubro de 2016
Super C (USA) [Change Weapon In Game By Pressing Select][Screen Display][PLY1&PLY2][Duckmite]
Super C (USA) [Change Weapon In Game By Pressing Select][Screen Display][PLY1&PLY2][Duckmite]
completo!
Dowload Script Lua
by Duckmite
--2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite
--Waiting! Included the code for GAME GENIE
--SKTVAK for Super C (USA),64E8XCD
--SKYVAK for Super C (JAPAN),64F8XCD
--Enables Select any level in the title screen.
--Originally developed by myself in 1997.
--Em breve Sera Incluido o código para GAME GENIE
--SKTVAK para Super C (USA),64E8XCD
--SKYVAK para Super C (JAPAN),64F8XCD
--Que possibilita escolhar qualquer nivel na tela do titulo.
--Originalmente desenvolvido por eu mesmo em 1997.
--Waiting! Included the code for GAME GENIE
--SKTVAK for Super C (USA),64E8XCD
--SKYVAK for Super C (JAPAN),64F8XCD
--Enables Select any level in the title screen.
--Originally developed by myself in 1997.
--Em breve Sera Incluido o código para GAME GENIE
--SKTVAK para Super C (USA),64E8XCD
--SKYVAK para Super C (JAPAN),64F8XCD
--Que possibilita escolhar qualquer nivel na tela do titulo.
--Originalmente desenvolvido por eu mesmo em 1997.
--Original Edited from SMB2 Lua script by SpiderDave Script
--Thanks for your release SpiderDave!!!
--2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite
--This script is an edited compilation of the references above.
--Change the weapons simply by pressing Select! If you enjoy!
--Este script é uma compilação editada da referencia acima.
--Troque o Armamento simplesmente apertando Select! Se divirta-se!
require ".\\SpiderDave\\SpiderDave_functions"
local function text(x,y,str)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.text(x,y,str)
end;
end;
function setweapon(cnum)
memory.writebyte(0x00b8,cnum) --Weapons Memory Adress
end
--PLY2
local function text2(x,y,str, color)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.text(x,y,str)
end;
end;
function setweapon2(cnum)
memory.writebyte(0x00b9,cnum) --Weapons Memory Adress
end
while (true) do --require / Necessita SpiderDave_functions
inp = input_read()
joy = joypad_read()
---PLAYER 1
if joy[1].select_press then
setweapon((memory.readbyte(0x00b8)+1)%5)
end
---PLAYER 2
if joy[2].select_press then
setweapon2((memory.readbyte(0x00b9)+1)%5)
end
text(5,10,"Actived Special Weapon "..memory.readbyte(0x00b8));
if memory.readbyte(0x00b8)==0 then
text(5,20,"Press Select")
end
if memory.readbyte(0x00b8)==1 then
text(5,20,"M-Weapon")
end
if memory.readbyte(0x00b8)==2 then
text(5,20,"S-Weapon")
end
if memory.readbyte(0x00b8)==3 then
text(5,20,"L-Weapon")
end
if memory.readbyte(0x00b8)==4 then
text(5,20,"F-Weapon")
end
text2(130,10,"Actived Special Weapon "..memory.readbyte(0x00b9));
if memory.readbyte(0x00b9)==0 then
text2(130,20,"Press Select")
end
if memory.readbyte(0x00b9)==1 then
text2(130,20,"M-Weapon")
end
if memory.readbyte(0x00b9)==2 then
text2(130,20,"S-Weapon")
end
if memory.readbyte(0x00b9)==3 then
text2(130,20,"L-Weapon")
end
if memory.readbyte(0x00b9)==4 then
text2(130,20,"F-Weapon")
end
FCEU.frameadvance();
end;
--2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite
--Waiting! Included the code for GAME GENIE
--SKTVAK for Super C (USA),64E8XCD
--SKYVAK for Super C (JAPAN),64F8XCD
--Enables Select any level in the title screen.
--Originally developed by myself in 1997.
--Em breve Sera Incluido o código para GAME GENIE
--SKTVAK para Super C (USA),64E8XCD
--SKYVAK para Super C (JAPAN),64F8XCD
--Que possibilita escolhar qualquer nivel na tela do titulo.
--Originalmente desenvolvido por eu mesmo em 1997.
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